This CYFAR Conference workshop presentation by Laura Bovitz, Rutgers Cooperative Extension, includes 10 steps for program development with Latino youth from building trust and rapport with the Latino community to making the program sustainable.
Do CYFAR (and 4-H) youth programs foster the development of social capital? It is a good question and one that has often been addressed in presentations at past CYFAR Conferences by Community Programs seeking to promote resilience and positive youth development in our youth.
Priority skill areas have been identified for each of the five CYFAR Core Competencies listed here. Supervisors are encouraged to work individually with their CYFAR “front-line” staff and volunteers to assess specific skills and training needs.
The ever-present cell phone and Blackberry don’t have to distract from your conference experience—they can enhance it! Learn to use mobile technologies to facilitate your interaction with presenters, share opinions of a session, and meet others with similar interests.
CYFAR 2009 workshop that explores the background and history of a youth project that uses photovoice and participatory video. Photovoice is a method that enables people to define for themselves and others, including policy makers, what is worth remembering and what needs to be changed.
Youth create a social issue video and post it on YouTube. After a tweet, retweets, and more tweets, the video goes viral. That issue that youth care about is suddenly all over the net and receiving broad traditional media attention. With a simple click of the mouse, youth voices are being heard—loudly. What’s going on?
Want to gain trust and find new ways to engage Latino audiences? Watch this webinar to get tools, resources, and new ideas for improving your work with Latino audiences. Learn to effectively recruit, engage, and retain diverse audiences in your programs and in your research.
WHAT IS A LOGIC MODEL? • A visual diagram that illustrates how your program works • A clear way to communicate your program goals and practices • A device that focuses on results rather than on activities • 59 slides, PowerPoint (PDF).