Voice Thread, Prezi, Voki and other tech tools might be considered the next “shiny objects” to chase, but this session will give the opportunity to experiment with, apply, and demonstrate the use of web based applications that can strengthen an educational program or be utilized among coworkers as collaborative tools.
On schematic diagrams of computing architecture, the Internet is often represented as a nebulous cloud. “Cloud computing” allows users to work on files housed on the Internet without having to know where they are or even what program they are using.
A handbook to provide an overall understanding of videography and the skills and techniques necessary to create great movies. At the end of the handbook, a slide presentation, equipment needs, and video production tips are attached.
The two desired long-term outcomes are: 1) Youth acquire knowledge, build character, and develop life skills in a fun learning environment that enables them to become self-directing, productive members of society, and 2) Youth will develop the skills to become the next generation of scientists and leaders in STEM. Four main components include: 1) Afterschool Science Club, 2) Service project - twice per year, 3) Parent Showcase - twice per year, 4) Other 4-H opportunities.
Date award was granted (first year):
Brief Site Description:
The Utah State SCP project will focus on school-age CYFAR outcomes using the 4-H Science Afterschool Program Model. The population served is K-6 at three higher-need elementary schools. The Utah State SCP project will provide five STEM clubs for youth to choose from each 10 week session based on program protocol and curriculum.