If you've always wanted to go to infinity and beyond, here's your chance. A free, real-time space simulation, Celestia lets you experience outer space in three dimensions. Unlike other planetarium software, the interactive program travels beyond our solar system, at any speed, at any moment in time and in any direction.
While peering through a telescope in the dead of winter has its place, there's a simpler (and warmer) way to see the cosmos. Thanks to Stellarium, anyone can stargaze from the comfort of a computer desk.
Youth can put their “space smarts” to work with CYFERnet’s own version of the Space Week Science Challenge (originally presented by the Iowa Space Grant Consortium). Read the Mission to Mars activity guide to get started!
Youth development is often described as an "emerging field." Yet youth development principles have long been at the core of community-based youth-serving organizations. In the past 100 years, youth development practice has evolved and there have been advancements in youth development research.
How do you think about the world? What dimensions or concepts are most salient? Join Jay Staker and Bob Horton for an intriguing discussion of big ideas and crosscutting concepts, and the role they can play in what we observe, what we wonder about, and what we teach and learn.
Two conservation ecologists are doing research that indicates that the decreasing amounts of time youth spend playing outdoors is causing them to have more interest in video games and television than in nature.
Citizen science has been around for some time. Typically, citizen science engages citizens in acquiring or processing large quantities of data. Weather and climate patterns, phenology, and images of space and planet surfaces are examples of where the scientific community has engaged the public in the data process.
How do public officials and individuals make decisions? How do you make decisions? It isn't always the factual, logical information that results in your decision. Our heart and emotions are called into play as well as our values and sense of ethics.
The two desired long-term outcomes are: 1) Youth acquire knowledge, build character, and develop life skills in a fun learning environment that enables them to become self-directing, productive members of society, and 2) Youth will develop the skills to become the next generation of scientists and leaders in STEM. Four main components include: 1) Afterschool Science Club, 2) Service project - twice per year, 3) Parent Showcase - twice per year, 4) Other 4-H opportunities.
Date award was granted (first year):
Brief Site Description:
The Utah State SCP project will focus on school-age CYFAR outcomes using the 4-H Science Afterschool Program Model. The population served is K-6 at three higher-need elementary schools. The Utah State SCP project will provide five STEM clubs for youth to choose from each 10 week session based on program protocol and curriculum.